Update #6: $1M Stretch Goal & Dragon Dynasty Brings The Heat
Now that your stretch goal rewards have gotten even bigger to build your collection, let’s talk about something else that loves a good treasure hoard...
Deckbuilding Fundamentals
Today we will discuss the fundamentals of deckbuilding including a blueprint for the number of Wonders, spells, items, and lands. We will discuss how the Orbital Link affects the cards you can play and the difference between single Orbital and multi-Orbital builds....
Into The Abyss We Go
As evening falls on Day 2 of the Wonders of The First Kickstarter campaign, a chill fills the air and your spine begins to tingle. A skeletal hand beckons you to play the demo deck Into the Abyss. ...
WoTF CCG Dynamic Balance Score
Wonders of The First CCG is the first CCG to create a sustainable play environment model without the need for reprints or functional reprints. We have two meta design methods for this: 1.) nested set design and 2.) dynamic balance score....
Game Demo: Open the Arsenal vs Dragon Dynasty
Today we're going to look at a complete game between two Wonders of The First demo decks. ...
10 Game Design Features
Hi, I’m Brian Tinsman. I’m the Head of Game Design at Wonders of The First CCG. Today I’m going to share 10 features of Wonders of the First game design that make it different from other CCGs....
Behind The Game: Designing the Wonders of The First CCG Game Mechanics
Welcome to the first Wonders of the First game design brief! I’m Brian Tinsman, the lead game designer on Wonders of The First. First, a little on my background. I’ve shipped over 50 games and was lead designer on 8 Magic: the Gathering sets and a...
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