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Vegas SCG Con 2026

Wonders of The First

SCG Con: Top 8 Recap

Fairytale in Vegas

An unbeaten Juggernaut vs a Boy and his plant closed out the strongest Top 8 the format has seen.

I’ve sat through a lot of finals. Most of them end on a topdeck, a misplay, or somebody just running out of gas. This one ended on a rules interaction so clean it should be in a highlight reel — and it’s exactly the kind of play this format was built to reward. Congratulations to Sharkborn, our Vegas SCG Con champion. Let’s break down how it happened.

Coming Soon · Full Match Footage

An Unforgettable Final, For the Ages.

We’ve got the tape from the championship table, and we’re cutting it down right now. Every trigger, every target, the exact moment Plant Terror hit the board — full final, soon.

Final Standings
01
Sharkborn
18 PTS
02
Bricks
21 PTS
03
Brotun
15 PTS
04
CAPRICORN
15 PTS
05
Vortex
12 PTS
06
RoamingBoss
12 PTS
07
Yoyo
12 PTS
08
Branch Staton
9 PTS
Champion Spotlight

The Read That Won It: Verdantia + Plant Terror

In the championship match, Sharkborn’s Plant Terror hit the table and copied two targets: Brick’s Eternitumm, the Space Lich — Effectively turning off the sac engine — and Verdantia, Breath of Life, which is where the game actually got decided.

Verdantia, Breath of Life
COST 7 · PWR 8 M

“Elves, Beasts, Beastkin, Fungorians, and Petraians can’t be targeted or destroyed by enemy spells or effects.”

Plant Terror is a Fungorian. Copy that clause, and Sharkborn’s pieces just stopped being legal targets. That’s the setup. Here’s why it mattered so much.

The Bricks Gameplan

Multiple Engines, One Off-Switch

Bricks didn’t get to the final on removal alone. He had a dedicated engines running full of answers that needed to be able to target Sharkborn’s board to function. That’s the part the Symbiosis play took away in one shot.

One answer was pure anti-Seek tech. Bricks kept Eternitum the Space Lich back specifically to punish Sharkborn’s plan:

Eternitum the Space Lich
COST 6 · PWR 5 M

“Whenever a card arrives from anywhere other than from a hand, you may banish it. If you do, put two +1 counters on this.”

Anything Seek’d off Veridan, or off Commanding Croak’s land-fetch, walks into the table as a banish target the second it lands. Every attempt to develop the board is a free meal for the Lich.

Engine two was the actual clock: a recurring kill combo stapled to a Moonfire Crystal Mouse, running Staff of the Eldritch Tribesmen and Helios Heat Cannon at the same time.

Sac ? own Mouse ? Draw 2 cards looking for more pieces ? Gain 2 energy to play what you find ? Mouse dies ? Heat Cannon: -6 target enemy ? Staff: return Mouse end of round ? do it again
Helios Heat Cannon
COST 4 E

“Equipped Wonder gets +3. When equipped Wonder dies, target enemy gets -6 this round.”

Staff of the Eldritch Tribesmen
COST 3 E

“Whenever equipped Wonder dies, return it from The Abyss to target realm at end of round. Equipped Wonder gets +2.”

Bricks could pull the trigger on his own Mouse whenever he wanted the loop to fire. Kill it on purpose, snipe Sharkborn for -6, get the Mouse back at end of round, repeat next round. That’s a real clock, and it’s the kind of engine that grinds a deck like Sharkborn’s into the ground if it’s allowed to run even three or four times.

Both pieces of the machine operated independently but require the opponent not to have a near Immortal answer. Once Verdantia’s clause was live on Plant Terror, the guns fell silent and Bricks made his first real error of the event.

What about Eternitum?

He had an unfortunate accident with friendly fire from a crushing rock.

That’s the exact moment the final swung. Now with the Lich sitting on the sideline, wonders from Veridan’s Seek started hitting the board completely unpunished, and the Heat Cannon package kept firing into a board it could no longer touch. From there it’s just math — Sharkborn had more power on a board Bricks physically couldn’t interact with.

If you’re building around Plant Terror of Ethereal Grove yourself: this is the ceiling. It’s not “copy two abilities” — it’s copy the right two abilities, on demand, for the exact matchup in front of you. That’s what makes it a Mythic and not just a big Wonder.

Runner-Up

Bricks — The Deck That Made You Play Perfectly

No shade on Bricks here. A two-engine list that forces the eventual champion into a one-in-a-deck answer is a genuinely elite build, and it should’ve been the story of this whole event on any other day. If you’re gearing up for the next tournament and you’re not respecting the Mouse + Staff to Heat-Cannon plan, you’re going to get run over. Strangely Quiet Cemetery and Summon Crushing Rock were the quiet stat leaders here — both posting a +38.5pp win-rate delta at a tiny 3–7% field share, which tells me this shell is still underrepresented relative to how hard it actually hits.

Third Place

Brotun — The Hybrid Land Deck Shell

Brotun split the difference between Sharkborn’s synergy package and a more aggressive item-and-spell suite (Aetherium Arc Launcher, Seafire Eyepatch, Starfall Cascade). Baron, the Unstable and Ashenleaf did a ton of quiet work here, both showing up across multiple Top 8 lists with win-rate deltas of +24.3pp and +22.0pp respectively.

Meta Report

What the Numbers Are Telling You

Plant Terror of Ethereal Grove
31%
field · +17.4pp WR
Baron, the Unstable
24%
field · +24.3pp WR
Commanding Croak
Top 8 lists at 3-of
Strangely Quiet Cemetery
+38.5
pp WR · only 3% field

Three things I’m taking into the next event: Plant Terror is still under-hated as a build-around — six of eight Top 8 lists ran it and it’s winning at a top-of-format clip. Baron, the Unstable is criminally efficient disruption for a 3-cost Wonder — sac an item, Deny 2, move on. And Commanding Croak, the Leader is just the format’s land engine now; if your list doesn’t have an answer for someone Seeking 5 deep for a land multiple times, that’s a gap to close before your next bracket.

Also worth noting: CAPRICORN (4th) and RoamingBoss (6th) brought identical 50-card lists. When two pilots land on the exact same build independently, that’s not a coincidence — that’s a shell that’s been solved.

Comeback Story

Branch Staton’s Round 2 Heater

Branch Staton finished 8th, but don’t sleep on the run — this pilot posted the single best round of anyone in the bracket on a Boundless tempo shell, before gravity took over.

R1
#5
R2
#2
R3
#5
R4
#11
R5
#8
R6
#8

Swiss is a marathon. A #2 finish in Round 2 doesn’t show up in the final standings, but it’s the kind of round that tells you a pilot’s list is real — the finish just didn’t cooperate this time.

Closing Thoughts

Huge congratulations again to Sharkborn — that Symbiosis play is the cleanest example of “know your outs” I’ve seen on a Top 8 table all year. And respect to everyone who battled through the rounds and put a deck on the table at SCG Con. Between the Veridan/Plant Terror engine, the Lich/Heat Cannon shell, and Baron/Croak showing up everywhere, this Top 8 is a genuinely useful snapshot of where the format sits right now.

See you at the next event. Bring your best 50.

And keep an eye out — full footage of this final is on the way, and it’s one you’re going to want to watch live, not just read about.

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