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Call of the Stones: First Look

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Call of the Stones: First Look

In a post-Shattering world, some Wonders are more sensitive to Formless energy than others. They can feel the power of the stones and are drawn to them. Such raw power brings wild and unpredictable results. Once-gentle creatures suddenly grow huge and savage, manifesting new abilities. Civilizations scramble to build defenses and find guardians to protect them.

Stoneseekers from across reality also feel the call and arrive with companions and items from their own stories. Each one joins the battle for stones so powerful, just one can tilt the power balance of an entire world. 

Call of the Stones is a tour through the orbitals you’ve glimpsed. Petraia’s living forests, Thalwind’s sky-and-sea wars, Solfera’s volcanic crucibles, Heliosynth’s techno-mysticism, Umbrathene’s twilight courts, and the wide-open Boundless expanses. The set brings new mechanics that change where and when the fight happens, and welcomes the first legendary Stoneseekers who can tilt a battle the moment they arrive.

Here’s a preview of a few new mechanics.

CALL 

“Get over here.”

On arrival, you may move target Wonder one realm toward this realm if that Wonder’s controller controls a Stone here.

In other words, move one of your Wonders towards one of your stones. Or move an enemy Wonder toward one of their stones. This is the first time a mechanic has moved cards one realm TOWARD something on the board, no matter where it is. Call lets you break stalemates and force key matchups at the exact realm you care about. It’s perfect for setting traps or rescuing your stone from a bad realm.
Sample Card

Agent Motoqua (145/402)

GUARDIAN 

“You picked the wrong realm.”

Whenever an enemy moves into or arrives in this realm, this gets +X this round (or applies the listed effect).

Guardian rewards you the instant an enemy arrives in your realm. Your opponent will hesitate before dropping a Wonder to oppose your guardian. But it gets even better if you control the “when.” Bait a move, or move an enemy into position, then punish it.

Sample Cards

Kirk Ulrich (267/402)


Lumarastra, the Webweaver of Fate (186/402)

RAGE

“Attack now. Ask later.”

On arrival, you may attack here before the next player takes their turn. If you do, sacrifice this at the end of battle.

Rage alters the order of actions with a Wonder that attacks before your opponent can respond. Surprise your opponent with swings that take Stones, clear blockers, or finish the fight right now.

Sample Card

Stolo Rockthorn (214/402)

STONESEEKERS

Stoneseekers are legendary Wonders who are your on-card counterparts. Like you, they can summon Wonders and items. But their summoning comes in the form of story tokens. Stoneseekers usually have the ability “ON PLAY and TAP FREE: Create a story token,” providing value the instant they appear, and in a later turn as well. Of course you can use them additional times if you find a way to untap them. 

A story token is a new type of token that represents each Stoneseeker’s companion or items from their story. The story tokens make up a big part of each Stoneseeker’s identity. These legendary tokens start outside your deck, with your other tokens, and each one can only be brought into a realm with the Stoneseeker who generates it. Story tokens do count against your deck’s DBS total. Since they are legendary, you can only have one of each story token per game. Expect plenty more Stoneseeker reveals along the way.

The most famous Stoneseekers are played by celebrities, with autographed chase cards in the set. Early headliners include Arnold Vosloo, Tom Felton, and Ben Affleck, each reimagined through their Orbital’s lens. We’re incredibly excited to have these celebrities in these roles, and we see it as a new way to bring fans and excitement into our universe without breaking the lore.

Sample Cards

Vaylen Vos (TFA-1)

Quantrus the Relentless (TFA-T2)

Lida, Vaylen’s Apprentice (TFA-T6)

Call of the Stones has 402 cards, not counting tokens or secret Mythics.

The Stones are calling! Will you answer?

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