
How Wonders of The First CCG Uses Survey Data to Build Better Trading Card Games
If you are reading this, it’s likely that you’ve taken the Blokpax Research TCG/CCG survey, and we wish to thank all of those who have taken part and submitted their feedback and thoughts. If you haven’t taken it yet and are interested in doing so, please click here.
The results have been astounding, provocative, insightful, reaffirming and even shocking. One critical component that helped us shape our Wonders of The First TCG/CCG is where people’s interests fall in regard to the industry.
We hear so much about people identifying as players only or collectors only. Their polarizing views are stamped all over social media, within Discords, and throughout Reddit. Reading and watching these views might make you think you need to be on one side or the other, and our perceived notion of players vs. collectors becomes cemented in having to pick a side. This perception, however, is not true to real life.
We used hard data from over 25,000 survey respondents to actually see where people fall on the spectrum when asked about their interest levels within collectible and trading card games.
While it may surprise you, over 70% of respondents both play AND collect. “Player Only” and “Collector Only” categories are quite small compared to the vast majority being both a player and a collector.

So, what if a game took this data into consideration while designing a brand new CCG from the ground up? Where a player can still play and a collector can still collect, but the foundation of the game is being built for both?
At Wonders of The First CCG, we have analyzed this vast array of survey data into critical components when building our game’s foundation. First and foremost, we spent tremendous amounts of time and resources to make it into the best game possible. The world famous Brian Tinsman (former lead game designer on Magic: the Gathering, Pokémon, etc.) hand picked a design team that spent an enormous amount of time in play development that our public play-testers are raving about. New, innovative play engine, great mechanics with the 7 stones, and “extremely fun overall” were words pouring out of play-testers after just one event.
We then combined the playability with collectability, where we have taken actions to protect your gaming assets – truly bold and innovative foundational aspects, such as our ‘No Reprints Ever’ policy and having limited edition serialized BOXES with unique 1/1 art on some and others limited to /99. At every step of the design phases we have made sure to ask, “How can we make this collectable to our players?”.
The survey data we collected is critical to the industry, and we will continue to share as more and more people respond. We truly hope other gaming companies, both established and ones to come, will heed what these survey results are telling us all.
To see how we use this information to help inform our trading card game, please check out our soon to be released Wonders of the First CCG. We used a data driven approach to help form both playability and collectability within our game. But just as importantly, we have been using our community and play-testers’ feedback to help shape Wonders of the First CCG into a game made by the people who play and collect.
Head to WondersCCG.com to sign up to pre-pledge, then make a purchase on our Kickstarter project when it goes live to get one of our exclusive Alternate Art Pre-Pledge Promo cards seen below.
